I've listed all of my videos below in date order, alternatively, visit my YouTube Channel to view them from there.
Goto Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
In this video I attempt to 3D print and build my own retro-style joystick for my Amiga. With slightly different wiring it would also work on many other systems.
In this video I'll take a look at some of the physical copy protection methods used to prevent disk duplicates from working. This is far from a comprehensive list, but these are some of the most common and most interesting. Play with the Simulator
This is the first in a two-part series about floppy disks. In this part I'm going to take a look at how data is stored, both physically and from the computer onto a floppy disk.
In this video we're going to look at the basic Arduino devices (with the ATMega328 processor) and learn how we can use it in a low power environment such as data logging where we may be running totally off battery. I show that it's possible to use the Arduino down to microamps!.
In the heart of Leicestershire lies a building brimming with gaming history, and on the 27th November I went along and took a look!
I challenge you to count and name as many different systems as possible!
Whilst there I played on several of the machines, took a look around the library of games and mags they had, and enjoyed the nostalgic atmosphere.
This is the second part in a series showing how I converted an iPhone and HTML5 game to the Amiga in AMOS.
In this video we will focus on improving performance, music, sound effects and the finishing touches such as showing your score, and the title screen.
This is the third part in a series showing how I converted an iPhone and HTML5 game to the Amiga in AMOS.
In this video we will focus on on hardware sprites and collision detection.
This is the second part in a series showing how I converted an iPhone and HTML5 game to the Amiga in AMOS.
In this video we will focus on the foreground layer and combining the two.
In this video I take apart a nice retro looking Pacman desk light and mod it with an Arduino to improve its activity and audio sensitivity.
This is the first part in a series showing how I converted an iPhone and HTML5 game to the Amiga in AMOS.
I will explore each stage with you along with the pitfalls as we stumble upon them.
Goto Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9