I've listed all of my videos below in date order, alternatively, visit my YouTube Channel to view them from there.
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This is the second part in a series showing how I converted an iPhone and HTML5 game to the Amiga in AMOS.
In this video we will focus on improving performance, music, sound effects and the finishing touches such as showing your score, and the title screen.
This is the third part in a series showing how I converted an iPhone and HTML5 game to the Amiga in AMOS.
In this video we will focus on on hardware sprites and collision detection.
This is the second part in a series showing how I converted an iPhone and HTML5 game to the Amiga in AMOS.
In this video we will focus on the foreground layer and combining the two.
In this video I take apart a nice retro looking Pacman desk light and mod it with an Arduino to improve its activity and audio sensitivity.
This is the first part in a series showing how I converted an iPhone and HTML5 game to the Amiga in AMOS.
I will explore each stage with you along with the pitfalls as we stumble upon them.
A video showing the steps I take from receiving the PCBs to sending them out. (Visit DrawBridge Website).
When the PCBs arrive they are just a PCB with the chips on them, and afterwards they're fully programmed, wired, tested and ready to go.
I spent literally months figuring how to add support for *real* floppy disk drives in WinUAE. It started with my DrawBridge solution (Arduino reader/writer) and later, once it was stable I decided to add support for Greaseweazle. This is also supported in Amiberry.
This video shows how this project (FloppyBridge) will soon be available in the official WinUAE build. I will be continuing improving this solution as new inspiration comes, so please support me!
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